To keep things interesting, we’re going to try a game development challenge for #wdc 12
Very much inspired by @David_Wolber’s iconic “Mole Mash” game, this weekend the objective is to build a Whac-a-Mole™️ style game
In case anyone isn’t familiar with the arcade game, or any of the online versions of this game here are two examples.
In this version the moles have numbers on them. It’s aimed at younger players to help them with their counting skills. There are quite a lot of options here that are very straightforward in Thunkable. You can choose the starting number, the step size and whether you want to count up or down.
I think this is a nice spin on the original and could easily be adapted to use the alphabet rather than numbers. Or maybe there would be different rounds for each? You’re the developers, you can decide that.
Closer to the quintessential Whac-a-mole for me, it has sound effects, a timer, current score, high score, different points values and the graphics are really nice too. As with most of these challenges, I feel this is another one where you can get the functionality quite quickly and then spend more time on the art and design side of things to continually improve your game.
Whac-a-Mole™️ is a registered trademark to the best of my knowledge, so please try to come up with your own version of the name for this challenge.
Also, the original game is now almost 50 years old. When I was thinking about how I might approach this challenge myself it occurred to me that there are plenty of inanimate characters that might be more suitable for “whacking”.
Anyway, you all have much better imaginations than I do - I’m sure you can come with plenty more yourselves too!
The creator of the best game will get a custom Sprite (within reason!) designed for them by @jane . We will maintain a public gallery of these custom Sprites for use in future projects and games!
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