Could you tell me how to find a more faster and more efficient way??
I thought you were referring to what @catsarisky posted, which already is an efficient method.
What exactly are you trying to do?
I didnāt complete the feature I wanted toā¦ where when you match a card, it becomes a puzzle piece that you maneuver into place. Instead, this auto-places the piece for you.
MEMORZZLE
Web app (playable demo):
https://thunkable.site/w/Z4QOmMbPB
Project:
https://x.thunkable.com/copy/e2f39aef83ef2662cfc2f0e58bbfcd58
This is such a cool idea. Itās an interesting memory challenge - how do I remember a little piece of a picture?
I like how you use the zz of the name in the level names, too. I really like the ui and color scheme.
You already know you need to lock out button pressing - if you do decide to do more with the app, be sure to check that the user hasnāt pushed the same button twice. My beta testers (kids) found that bug for me early on.
Ooohā¦ good point about pressing the same button twice. Iāll have to consider that. Thanks!
Updated links coming in a moment to my post aboveā¦
Hope everyone had a fun weekend working on this challenge - yesterday was a holiday in Ireland so weāre just getting this one wrapped up today.
Just following up on the poll from last week, wanted to give a gentle reminder to @jared @Chris @aanshi6 @muhaeminz (and maybe @skulamester ) to share a link, if you have one, and even if itās only half finished!
Obviously thereās no obligation to submit an entry, but just in case anyone thought they had ārun out of timeā itās still cool if you want to post about it today.
Thanks!
Hi everyone,
Hereās my version of the app!
(Edit: and now it is public so you can actually see it!)
Unsurprisingly, I made an app where you have to match Thunkable beavers
I donāt have levels like other people do, but I think I implemented the logic of the game in a very tidy manner: 128 blocks on the gameplay screen, and the buttons will shuffle every time you play.
I got around the issue of people clicking through cards too quickly by disabling other buttons while the user views the two cards they have flipped.
I think recording the amount of turns taken is also fun, even though luck can affect that as much as skill!
Your project is private, Jane.
Iām interested to see it especially because I have 2x your blocks on the gameplay screen.
well i was really late as i reworked on my app again so i changed all concept and turned it into some iq , riddle testā¦
hmm i will have to see my free time for next weekend as i was busy due to school work
i will share my app with you all in community only so lets wait for mine.
keep thunking
Absolutely - itās great to see how everyone interprets the brief!
Ok - hereās what I have as of this afternoon:
https://x.thunkable.com/projectPage/606749b9ac2c0c00121ba921
So the app itself proved to be a nice challenge - for the sake of time I just went with the bare minimum of 8 cards (4 pairs). Liberal use of the Thunkable beaver was inspired by Janeās project (it was great to have someone to bounce ideas off this week!) and Iāve been thinking about a monochrome colour scheme since seeing @catsariskyās quote gallery app last week so the main thing I wanted to accomplish with is was to enable a āDark Modeā in my project.
To be honest, Iām quite please with my efforts here.
Iām using a primary colour, secondary colour, accent colour and two images for light mode and dark mode.
Earlier on in the week I was speaking with a user who wanted to create a āwhite labelā app of sorts and then theme it to more closely match the brand identity of their clients, so hopefully by doing this all through the blocks it should be much more similar to having a style sheet for your app.
There are definitely a couple of bugs - and I think there are a chunk of blocks in there too that Iām not using anymore - but Iāll tidy it up and post about it over in #shareyourprojects later this week!
Thanks for the feedback (me too!) Iāll try drop a hint tomorrow or Thursday to give you all as much notice as possible.
Thanks for that, @catsarisky
The project is public now, so please check it out and let me know what you think!
Thanks Jane! Iām looking forward to checking it out.
I did notice that I can click the same tile twice in yours, so that may be some of the block savings. (I think that error got everyone initially!)
Wow @jane ! Your code is so tidyā¦ it took me a lot of struggle and many, many blocks to get to mine!
Thanks @muneer - what would the expected result of combining Latin and Arabic alphabets like this be?
Youāre right, I added an if block to prevent that - 132 blocks now!
laughs You win hands-down for fewest blocks. Iām at 249.
Iād claim itās because Iāve got multiple different levels and so a lot more variables, but umā¦ thatās not all of it!
Will be staring at my blocks tonight to see if I can trim furtherā¦
https://x.thunkable.com/copy/1fed8256f1faade36d30e658d2549817
Actually, I expected to not show but the name showed clear without breaks in between the Arabic characters.
259 blocks for my gameplay screen. Hard to do it with less!