Once you have the basic functionality dialled in there’s so much you can do in terms of additional functionality - change the number of guesses, change the length of the words, add a timer for fastest guessers…so much to choose from and happy to hear your suggestions too.
As always, good luck!
Update:
To help get you up and running as quickly as possible we’ve shared some resources that are free to reuse here:
Loving the clone features of the Snap to Place interface right now!
Here’s what I have… I start with two buttons, clone 'em a whole bunch and then use some text blocks and math to check each letter against the secret word.
Next, I have to figure out if the second row will function like the first and check for a correct answer (all green) and also stop when the player runs out of rows.
i’ve got a “working” version, except it doesn’t have the keyboard. so you’ll have to enter your guess by hand and rely on your memory for checking unused letters. (warning the target words - i took 500 - are hard - many of them have doubled letters, like BOOBS, etc) but it’s playable to the end . it even includes a word check against an online dictionary.
Ok, here’s my WORDLE, which I’ve named GRIDDLE because Wordle is basically a riddle in a grid.
I haven’t gotten my word-validation working yet, though.