Just made a pretty complex level 1 for my game, now I am ready to work on level 2. I duplicate my scene to create level 2 and when I check the blocks, the scene has no codes. I have to admit this took me off guard, since I did not expect this. If there is no way to duplicate the blocks this makes scalability pretty difficult. Is there something I am missing? Big thanks in advance for all replies!
What do you mean by “the scene has no codes”? Did you save a screen and then create a new screen from the saved one? Can you show a screenshot of the original screen and the new screen?
Please note I am using the drag & drop interface. I did not save a screen, the only option I see is to “duplicate” the screen. Is the “save a screen” option not available for me? or am I missing it?
Duplicating the screen in the drag-and-drop interface will not copy any blocks. Saving the screen in the snap-to-place interface and then creating a new screen from the saved one will copy all of the blocks.
You said this took you off guard but there’s a warning message that appears when you duplicate a screen in the drag-and-drop interface:
A good reminder to always read everything. Thanks tatiang, guess I have to get to work, or re-think my whole framework. I appreciate the response, hope to see this added soon one day.
Remember, coding blocks within the same project can easily be copied from one screen to another by simply using Ctrl-C / Ctrl-V combination (Cmd-C / Cmd-V for Mac)
Thank you so much muneer! You are a life saver my friend… this helps me so much!