I spotted this fun game over on Twitter today and thought āI could make this in Thunkableā
Thenā¦I had a better thoughtā¦I thought that anyone should be able to make this in Thunkable!
So, Iām going to make a version of my own tomorrow but posting about it hear first as a design challenge of sorts to see if anyone else wants to have a go at making their own?
Donāt forget to leave a ālikeā on Tomās tweet to show your support for his original idea. I was chatting with him there and wouldnāt you know it but heās already a Thunkable user!
Iāve made mine! Itās called HogHouse, and itās the same thing except itās between Gryffindor and Slytherin(Harry Potter houses), and not Kitkat and Candles!
Oh wowā¦ this is awesome @codeswept, and a really nice adaptation of the original idea.
I know a lot of Thunkers will be interested in the spinning wheel too - can you tell us a little more about how you made that part?
Iām not quite done but still wanted to share what I have so far. The timerās not resetting properly, fyi. And youāre missing the sound effects in the video but anyway:
I thought Iād be done by now, but Iām hitting a bug. The first screen looks exactly how I wanted it to look, but that āletās playā image doesnāt work yet. The second screen shows what happens when I add a āWhen Image2 clickedā block. Everything goes wonkus. Help??
Yes, itās definitely the when clicked block, even with no actions in it, because as soon as I delete it, the āletās playā image snaps back to where it should be.
ARRGH. How are other people dealing with this sort of problem? I donāt know Thunkable well enough yet to know how to work around it.
Thatās a bit strange. I can see the āLetās playā block on the right screenshot. Itās just really small and way off to the right. A āWhen Image2 clickā block wouldnāt normally affect the size or position of an image component. Can you post a screenshot of that set of blocks?
Thatās the only set of blocks on the screen. If I delete it, Letās play goes back to where it should be. Thatās on an iPhone SE (the little one). If I use my daughterās iPad, itās still in the wrong place (not centered where it should be), but at least it is on screen.
When I Live Test the project, the āLetās Playā image is tiny and aligned to the right whether or not I have the navigate block connected. I donāt think that has any effect on this issue. Sometimes the preview doesnāt update right away so you might think itās having an effect when it isnāt.
Thereās something else going on and I canāt find whatās causing it. I thought there must be a property (sizing, spacing, etc.) but I donāt see anything obvious that would cause that.
Edit: Although āfill containerā should work for the width, it seems to be misaligning your image component. Try changing it to a relative width of 100%:
Iāll try that. May I ask what youāre testing on? Iām on an iPhone SE (the 5S form factor one).
It seems like Iām having a lot more trouble with layout than others, and I wonder if itās a small screen gremlin. Still, it is the wrong size for you alsoā¦?