Accelerometer & local table issues in iOS

Project Link: Thunkable

I am running into an issue with my app on iOS when I have the accelerometer enabled. This is a simple game to help users pick a movie to watch - on iOS I wanted to enable the accelerometer so that users could shake their phone to “shake” the movie bowl and get a result instead of clicking the “Shake the Bowl” button.

I’m running into two problems:

  1. On the Start Screen the acclerometer only works when the error screen is triggered - it never sends users to the results screen.

  2. On the Entry Screen if you use the accelerometer to “Shake the Bowl” it produces results just like I clicked the button instead of shaking the phone. However it seems to add a seemingly infinite number of rows to the local table which ruins the movie selection process for all future turns by leading to blank results.

I have a copy of the app with the accelerometer disabled and it works perfectly. Help!