For some reason, my player character keeps starting to slowly rotate whenever it hits a wall. It doesn’t have any bounce value so why is it doing this? Please help!
I pressed the left button to see the effect you’re describing. I agree that it shouldn’t rotate when it’s set to fixed rotation and no bounce. I haven’t used the Canvas much so maybe I’m missing something but I would recommend filing a [bug report](https://docs.thunkable.com/bugs-and-feature-requests and include a link to the project and a link to this topic.
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May be because of stage gravity
Even when I turned off all gravity values of every sprite, It still has this problem.
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