BUG: Changing sprite image number causes Fixed Rotation to become false

Here’s a small broken example: Thunkable

If I set a sprite’s image number using blocks, Fixed Rotation becomes false. Since there are no blocks for setting Fixed Rotation, this makes using multiple images on a sprite that shouldn’t rotate basically impossible.

The problem occurs in both DnD and snap to position UI.

I opened a bug: Sprite Fixed Rotation doesn't stay set when changing image number. · Issue #908 · thunkable/thunkable-issues · GitHub

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