Thank you so much!
but we need to design the same screen 2 timesâŚ
We need to request the Thunkable Staff to fix this.
And also the Variable carried over to other projectsâŚ
Is the slowdown a function of the number of blocks as such, or a function of the size taken to display them?
In other words, is there an improvement if the blocks are collapsed?
You will have to select the right components. Thatâs it. In stead of setting the whole blocks slowly, you will just set the components inside the blocks area.
It is not perfect but it is better.
Finally, I figure out how to get rid of these red errors.
Instead of setting components texts etc we can use variables and we change the variables contents. The good news is that variables work on all screens and they will never ever show red errors.
My regards!
FWIW, we believe we know the root cause for much of the slowness with large numbers of blocks and it is consistent with the workaround that @Hayder is talking about. The fix is a bit complicated, so I donât yet have an estimate on when the fix might happen.
My 2 cents are that itâs slow because it rewrites the code everytime that there is a change in the editor, and sends it to the companion app. If this is the case, just having a âTest the appâ button on the website that compiles and connect to the companion would solve it.
But I know nothing of this so itâs just my 2 cents
My experiments showed that a sharp slowdown occurs when you add at least one block of the variable âInitialize blocksâ to the screen. Recently, another user confirmed my guess.
I try to use function parameter blocks, so I encountered this problem recently when it was necessary to transfer the value of a variable to another screen. Which exit? Iâm not sure, but itâs possible to recall the Local Storage component to transfer values ââbetween screens.