My goal was to create 25 sprites, in 5 groups.
So I created a function to loop the creation of a sprite 5 times. I have 5 sprites, looped 5 times = 25.
Now how to control them afterwards? I saved the Component ID as a variable and as you can see in the picture, used that varible. It works! Obviouly only the last created sprite did anything but it proved that Component ID is usable.
Good enough for me. On to the next challenge.