On the heels of Apple’s big product announcements yesterday, we are excited to present Thunkable for iOS.
Thunkable for iOS is built completely new from the ground up on modern infrastructure that should allow users not only to build their best apps for iOS but (hopefully!) soon, for both iOS and Android simultaneously.
What’s new?
We have removed the whitelist, added a slew of new features including drag and drop, download to phone, navigators, listview, local storage and more. We know all the features aren’t there yet and we will be adding more and more each week. We’re building as fast as we can. On deck is the ability to publish to the App Store on deck and more components to help you build your favorite app.
If you have any components or other features you’d like to see, please reply here and describe the kind of app you want to build. We’ll try to do our best.
Please also let us know if you are having issues here in the forum. We created this section #discuss:ios specifically for your questions.
Welcome to iOS!
ps. we posted all the pictures from our launch on our instragram, so check it out if you haven’t done so already! Specifically check out our post “Anatomy of a startup product launch” - it will give you a good sense of how our morning went:)
Thanks for your feedback and apologies for the confusion. I’ve modified the language on our FAQs but Thunkable is free – and we’ll always try to maintain a free version. We may charge for additional features in the future.
Correct. We are looking to increase this (currently a technical limitation) – and are also looking to launch Publish very soon so you can bring your apps to the App Store
Awesome Job…
Do you plan to add more components like Canvas and Sound Player in the future so that we can build our android apps/games for IOS?
And do you also plan to add some monetize stuff like inApp Billing and Admob or something similar in the future?
Or is this not possible on IOS Devices?