Error hiding or removing sprites upon event

I have been searching but no solution for this and it seems to have a bug. I two sprite characters, a dog and a bone. when the dog and the bone collide, a sound should play and the bone should get hidden or removed. But this is not happening. Interestingly, if i want the dog to be hidden and the bone to stay when they collide, that is working. If I remove the hide/remove block and just have a sound when the dog and bone collide, that is working perfectly. This appears to be a system bug.

Can you post a link to your project? It’s almost impossible to troubleshoot a problem without seeing the blocks you used.

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