I’m trying to make a Space Invaders type game, in which i have a sprite that is a shot and another one that makes up the enemies.
I have it set so that when a looping timer goes off a shot is created, and when another looping timer fires an enemy is created.
I want both of these created sprites to hide whenever they come in contact with each other, but i don’t know how to proceed. Is this possible? If so, how can i do it?
Thanks in advance!