My daughter is trying to create a more complicated app with many screens and a single screen with a canvas that handles a simple game. I’ve produced a simplified version with Thunkable that has an intro screen, a directions screen that auto switches, and a screen with a canvas that has a thunkable beaver falling.
var mode = ‘SCALE’ === ‘SCALE’ ? Phaser.Scale.FIT : Phaser.Scale.ENVELOP
There seems to be an issue with mixing the two ways of development - screens and canvas with scenes - and it doesn’t properly reload Phaser if you return to a canvas screen. Is there a workaround for this issue or a better way to do this short of using canvas everywhere?