Hello,
My daughter is trying to create a more complicated app with many screens and a single screen with a canvas that handles a simple game. I’ve produced a simplified version with Thunkable that has an intro screen, a directions screen that auto switches, and a screen with a canvas that has a thunkable beaver falling.
In preview mode, if you navigate to the canvas screen and press back, and go through the screens again it almost always crashes or doesn’t start the canvas the second time around. Chrome’s debug tools says it loads Phaser sound the first time, but it’s not defined the second time on this line of the javascript VM:
var mode = ‘SCALE’ === ‘SCALE’ ? Phaser.Scale.FIT : Phaser.Scale.ENVELOP
There seems to be an issue with mixing the two ways of development - screens and canvas with scenes - and it doesn’t properly reload Phaser if you return to a canvas screen. Is there a workaround for this issue or a better way to do this short of using canvas everywhere?
Thanks,
Paul