I have recently started working with the canvas and while testing on the web i noticed a small but anoying issue, the canvas is constantly resizing causing a trippy effect to appear.
You cna check out this Video to see what is happening
Hi @sketch, I checked with the team about this, this is always going to happen when the canvas first loads onto the screen. The screen loading and canvas loading are two separate events that happen simultaneously–but once the canvas has loaded, the sprite may need to “adjust” a small amount so that it is placed properly on the screen based on the x and y coordinates.
@sketch I can only get this behavior to happen when the screen opens and that is because of what I have mentioned above. It does not continue after that–are there any more blocks on your screen that could be adjusting the stage?
Hello @matt_conroy no not any other blocks are related to the canvas, here is the project link Thunkable, the issue happens on screen 3 and happens when you test with thinkable live for the web, I haven’t checked/tested on the project page on how it looks.
Thanks @matt_conroy that solved the tripping issue, so this issue is closed, however ive noticed another issue, wich ill will report in a different topic,-, thx for the help.