Hi there,
I gotta to make a game called “Ball”,which a simple game controlling the ball to move to shoot these basic action.
Yesterday,I have been tried to use Ready Maker to do what I expected,but that is quite difficult to use.Therefore,I turn back to use Thunkable.
There is a problem that can be fixed or not?
I tried to make if the player ball is collides on the enemy ball,the health bar will substract to 5.
BUT,the hitbox is having extra area,due to the player ball collides on the air causes health bar do it’s substation.
But I see a problem in Bluestackes. Try to display the coordinates of the ball of the player and the enemy. Perhaps the player’s step exceeds the distance to the enemy and it turns out that the collision occurred and the ball bounced back, but you do not see the collision itself. That is, the distance to the opponent’s ball is much less than the step of moving the player’s ball.
Do your balls bounce at what coordinates? What is the step of moving the player’s ball? What size balls? You have all these parameters. Make an equation and see. Under what condition do the balls collide? When their bounding rectangles intersect with each other. Do you understand this?