We set ourselves a challenge here recently of going through the entire app publication process (again!) to see what had changed since last time. To do this an app was required - so we chose Tic Tac Toe (or naughts and crosses, or Xs and Os - whichever you prefer.)
After a few weeks testing, here is version 1.0. There’s a lot of room for improvement, but I’d love to get feedback on what you think should be fixed first.
I tried to do this as a challenge for myself, too. Great job on the UI everyone Since there is an ideal strategy, playing against a computer opponent would be nice. I found this very difficult in my version of the app, since there is no way to cycle through the fields, similar to the AnyComponent from Thunkable Classic
The AI is fantastic, credit where credit is due. The stats is a pretty cool feature, can’t find any bugs with this version of the app. The UI is simple and intuitive, by far the best update for this app! Can’t wait to see what else you will add in the future. Maybe online multi-player?
Hi there, @domhnallohanlon.
When I switched to play with A.I
Sometimes it said Oops!The O cannot move there
After I close the dialog,the O user become my control.
The X user also is mine.
The A.I accidentally revoked.
Thanks @eoinparkinson - yes, the long term goal for this is to have an “invite your friend” style multiplayer whenever I get time, but for now I have lots of small tweaks and updates to make first.
Thanks @BlueWhaleYT for reporting this - I redid the blocks for how turns are handled, so hopefully this works more reliably now.
Great suggestions @sushil_balami, I’ll definitely add different strengths to the AI, not sure how the leaderboard would work though. I’ll have a think about it.
Thanks to everyone who downloaded, tested and left reviews in the Android version.
Just by way of a quick update - the iOS version of this app is now available. If you happen to have an iPhone or iPad I’d love to know how well this works for you.
The app works nicely! Sound effects would be a nice addition to the game. Also, using a “hidden” navigator would help prevent the screens from sliding in the middle of the game.
I must’ve missed that. I was now able to rework parts of my app, let’s see if anyone can get a computer player to work. The blocks canvas is still awfully laggy, I have up to two seconds delay. Not very responsive…
I might open source this project in the future if I end up not having the time to maintain it, but happy to answer any specific questions if you have them.