I am trying to make a sprite revolve around another sprite and was using the angular velocity but its just spinning the sprite around in the same place.
You need to use trigonometry for this. I don’t have a lot of experience with circular motion but if you Google something like circular motion trig x y, you should find an equation.
I also just remembered that there was a brilliant developer on another forum that I used to moderate that explained this many times. Here’s one of his posts:
Cool Thank you very much. Do you know of any thunkable applications That have some block Examples?
No but that link should give you some ideas of how to set up the math for it. If you get stuck, post a screenshot of your blocks and someone can help you.