So I have been out of the game for several months and have forgotten and/or Thunkable X Firebase is different. I have read every post I can find about Firebase and have not found a solution to my problem.
I am making a multiplayer dice game. I need to be able to have certain things happen when the Firebase DataChanged block fires when it relates to the users game they are in. They will be multiple games going at once so each game has its own unique ID and only players of that game can write/call data. The DataChanged block is key because when a player “rolls” it changes the node “Rolling” to true which then triggers all others players dice to “roll” and then display the current players “dice”. However I am not able to get any updated data from the DataChanged block as it always crashes the live app. Note: I am trying to avoid having to use the Get block as I would have to call all the children within that game which seems data heavy.
Does Firebase no longer send the key and value of ONLY the data changed, meaning if Rolling updated for my game would FB DataChanged it would only display Rolling=true/false?
Here are my screen shots. I know it might sound confusing but I dont know how best to describe it LOL.