Open-Beta Sketch

Hi all!
Today I am here to share My own low-code tool.
It’s stil work in progres so expect bugs and missing futures.

Link: thunkablecompanion

Please feel free to report bugs, suggest improvements and ideas here!

Cheers
Luke

3 Likes

Appreciate if you can write how to use. I opened it and could not find a way to put some screen/image or whatever in the design canvas.

2 Likes

You should be able to have a scene category there you can add screens (scènes called in three.js)
Also Images are handeled through URLS.

Also the 3D model/map section is cooming soon but need to tackle some bugs first.

2 Likes

@muneer did you find it out?
Or do i have to make things more clear in the design?

2 Likes

I wasn’t successful in making something useful. I think I need an idiot guide :joy::joy::joy:

2 Likes

:joy::joy:
My apologies for My unclear explaining or spelling.
I’ll Just call my teacher to make a beter explanation :joy:

Anyways


Scroll down in the toolbox ti’ll you see the scene category.
There you Will find everything for scènes (currently only posibility for design)

Before creating a scene each block must be placed in a parent block function or event blocks.

To create a scene add a When page loaded block found in the events category.


Then add a create New scene with name block found in the scene category.
And a switch to scene block change Both default text to something diffrent else it Will break the code.
Then Use the set scene color/background image from URL block to change the scene background.
More Will be added later.

Result When pressing play/test icon


(Image not optimised for phones)

Hope that helps a bit.

2 Likes

Thank you. Actually I did all that but instead of the image I used repeat 10 times and inside it I added a wait block and inside it set background to random colours.

The only step I didn’t do is switch to scene.

NOTE:
Your explanation is clear enough, you don’t need to call your teacher.

3 Likes

JK

That is nessecary to add else the program doesn’t know What scene to show.

2 Likes

can you tell about

The scene.add(); is not having a future yet in the version your using.
2.
The navigator blocks are not completly fuctional yet.
Like GeoLocation Returns [Object Object]

2 Likes

Then what is the use of this project?

1 Like

@lukehoogenboom0i mentioned that this is Beta.

2 Likes

Like @codeswept said it is in bèta.
I am aiming to create a low-code tool to create 3D games.

The reason i shared a link to my project is Because i found a few bugs and after fixing Them i was’t sure if i was the only one having no bugs that’s why i released a beta version.

And of course to get feedback from users on the UI and everything else.

2 Likes

You are on the right track @lukehoogenboom0i . Keep going

2 Likes

Thank you @muneer :relaxed:

2 Likes

Keep it up @lukehoogenboom0i ! It’s a really good start.

1 Like

Thank you @codeswept !!!

2 Likes

Hi all!
I have updated the block editor and its now able to create a few objects and edit some camera properties.

How to do this you may ask?

Simple do the following blocks inside of a create new screen with name block.

NOTE:
doing this without a set camera position block will cause the objects to be not shown since it basicly spawns inside of it.

SECOND NOTE: 3D possibility will be added later after the camera properties are all there.

THIRD NOTE: not all meshes/geomtery types work.

Thank You All

3 Likes

@lukehoogenboom0i ! this is what you were doing with blockly!? awesome work!
(i’m still dreaming of making my cobol report program generator using blockly - when/if iever learn how!)

4 Likes

brilliant!!! how did you even made this app?

1 Like