Open-Beta Sketch

Hi all!
Today I am here to share My own low-code tool.
It’s stil work in progres so expect bugs and missing futures.

Link: thunkablecompanion

Please feel free to report bugs, suggest improvements and ideas here!

Cheers
Luke

Appreciate if you can write how to use. I opened it and could not find a way to put some screen/image or whatever in the design canvas.

You should be able to have a scene category there you can add screens (scènes called in three.js)
Also Images are handeled through URLS.

Also the 3D model/map section is cooming soon but need to tackle some bugs first.

@muneer did you find it out?
Or do i have to make things more clear in the design?

I wasn’t successful in making something useful. I think I need an idiot guide :joy::joy::joy:

:joy::joy:
My apologies for My unclear explaining or spelling.
I’ll Just call my teacher to make a beter explanation :joy:

Anyways


Scroll down in the toolbox ti’ll you see the scene category.
There you Will find everything for scènes (currently only posibility for design)

Before creating a scene each block must be placed in a parent block function or event blocks.

To create a scene add a When page loaded block found in the events category.


Then add a create New scene with name block found in the scene category.
And a switch to scene block change Both default text to something diffrent else it Will break the code.
Then Use the set scene color/background image from URL block to change the scene background.
More Will be added later.

Result When pressing play/test icon


(Image not optimised for phones)

Hope that helps a bit.

Thank you. Actually I did all that but instead of the image I used repeat 10 times and inside it I added a wait block and inside it set background to random colours.

The only step I didn’t do is switch to scene.

NOTE:
Your explanation is clear enough, you don’t need to call your teacher.

JK

That is nessecary to add else the program doesn’t know What scene to show.

can you tell about

The scene.add(); is not having a future yet in the version your using.
2.
The navigator blocks are not completly fuctional yet.
Like GeoLocation Returns [Object Object]

Then what is the use of this project?

@sketch mentioned that this is Beta.

Like @codeswept said it is in bèta.
I am aiming to create a low-code tool to create 3D games.

The reason i shared a link to my project is Because i found a few bugs and after fixing Them i was’t sure if i was the only one having no bugs that’s why i released a beta version.

And of course to get feedback from users on the UI and everything else.

You are on the right track @sketch . Keep going

Thank you @muneer :relaxed:

Keep it up @sketch ! It’s a really good start.

Thank you @codeswept !!!

Hi all!
I have updated the block editor and its now able to create a few objects and edit some camera properties.

How to do this you may ask?

Simple do the following blocks inside of a create new screen with name block.

NOTE:
doing this without a set camera position block will cause the objects to be not shown since it basicly spawns inside of it.

SECOND NOTE: 3D possibility will be added later after the camera properties are all there.

THIRD NOTE: not all meshes/geomtery types work.

Thank You All

@sketch ! this is what you were doing with blockly!? awesome work!
(i’m still dreaming of making my cobol report program generator using blockly - when/if iever learn how!)

brilliant!!! how did you even made this app?