I am building a simple game (Towers of Hanoi) where the user has to move disks from one pole to another. The disks are smoothy moving when they are clicked.
There is a problem when the user ticks the canvas (a sprite) too fast, i.e. when the previous disk is still moving. The logic fails and the game crashes.
Is there a way of ‘disabling’ the canvas during this action, in order to avoid this crash?
Thanks a lot in advace to all who want to help me out on this issue.