App Limits
App size 50 MB
App icon size Up to app size of 50 MB
Account size limit 200 MB
Hello. If I upload an app via thunkable to the app store, how many apps I can upload there? Unlimited?
I mean like: Can I create 100 apps and upload 100 different apps to the app store?
And how does a update an exisiting app in the app store works? Do I have to make changes in thunkable and then just simply upload/publish it again via thunkable?
Because I dont understand what the account size limit means.
Just need a simple answer. Thanks. (sorry for my bad english skills)
Actually the answer is no… The account limit is basically telling you how many apps you can have, the app size limit is telling you how big your app can be before it will not export! If you have 4 apps at 50 MB each then that would be your limit of apps until you delete them. Is this correct @thunkable
Currently, each app can be up to 50MB and your account can have a total of 200MB. If you have 100 apps of 2MB or less each (making your account total <200MB), then that is fine. Or, as @Nathan suggested, you can have 4 apps with 50MB.
Thank you for this information. Do you have further information, what limits are implicated in the thunkable platform (Number of Screens per app, blocks per Screen, design components per screen, etc.)
This might help me because I think I am beyond these limits. (downloaded app now seems to not compile the whole large project anymore)
Thx for this information. I can download my app without problems for ios and android. But when I launch the app it seems like the block section would be empty. It has completely no functionality. I can switch screens but normally it would collect data from firebase. This does not work
The problem is still there (checked it 5 min ago, by downloading the app, installing and launching) . It occurs that installation is very fast now. It used to be slower. Has the beaver not packed the plenty of blocks into the downloaded app?!
the variable “stored Scr9_LanguagePack” is not determinated on the first run. Maybe i have to fetch it from firebase first, because otherwise it will stop the rest of the Screen1_Search.Opens block.