Hi, I’m pretty new to Thunkable and a little bit confused as to why the timer stops working when a sprite of “sprite type 1” is clicked for the first time?
The way I see it, everytime a sprite of “sprite type 1” is clicked, the timer should start from ten and a certain number of sprites should be relocated (or newly created). But as I can tell from testing the app, all works perfectly fine until a sprite of “sprite type 1” is clicked. Afterwards only the score goes up when ever such a sprite is clicked.
Furthermore, the app doesn’t always act the same when started. Sometimes no sprites appear at all.
The only reason I can think of as to why this is, is that they are too many blocks in “game”, but I’m not totally sure, why I hope to get some help from you.
Do you see any mistakes in the script?
There are some more blocks only concerning the sprites’ speed, which I cannot post due to the limitation of pictures.
The game is supposed to be similiar to this one minigame from “Super Mario 64 DS” called “Wanted!”.