I’ve been remaking an old project, but this time I’m using DnD.
I’ve had a few bugs, but they got solved.
But there is a bug that existed even in the old version, in the first level the character moves at the right speed and smoothly, but in the other levels, it moves very slowly and not smoothly. this is in the live app.
I’ve noticed that if I go into the level(in the live app) and click the “live test on device” resetting it like if I change something, it works normally, but I have to do this for every level. and every time I test/play I have to do it again.
being a mobile game with a timer I can’t go around with my computer, and whoever I want to send it to can’t reset it.
Yeah, sorry. It’s that I wasn’t sure to do multiple levels to explain the different features, like I did in the old version, or a screen that is just a key with the images and what they do. I was also unsure to do it in wnglish or italian
Unless it inverted the movement, it’s easy to understand.
Correct movement would be: tilt up the left side of the phone to go left, tilt down the bottom to go down. And viceversa.
The ballon interracts with things by colliding.
Walls reset your position.
clouds don’t do anything (yet) and are there as a border,
spikes pop you and send you to the (lost) screen, (which I’m gonna work on last, I may change my mind tho).
My experience playing the game on an iPhone 13 Pro is that the controls and sprites are the same on all the levels I tried (1 to 3). I don’t see any slow down and everything looks smooth.