When I set the x, y coordinates of the sprites on the canvas they locate as if the x, y was the centre of the sprite, not the upper left corner. All my sprite are offset up and to the left from the intended locations. To test this I created a 50 x 50 px dot at 0, 0 on the 300 x 225 px canvas. See screenshot. Which is the correct definition of x & y sprite properties?
As far as I remember, this has always been the case.
Maybe I’ve been reading the description wrong. I think Swift uses the centre of the imagesprite, while AI2 uses the top / left corner for 0, 0. I interpreted the Thunkable documentation like the latter. Screenshot from Thunkable Docs:
See this old post talking about the same issue. I know what is written in the docs is not the same but this post will reconfirm my point.
Thanks, I’ll convert my sprite location coordinates to the midpoint.
Is this a platform specific issue? Do you see the same behavior on iOS that you do on android? I feel like I’ve used it on iOS in this wasn’t the case but it’s been quite some time
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