When I move Sprite 1 to X ScreenWidth / 2 & Y ScreenWidth / 2 it’s not at all in the middle of the screen.
If I create a label to get the canvas width the label displays “Fill Container” which makes sense bc that’s the setting I have chosen. There is no getStageWidth, there’s only a drawingWidth which is how wide the pen tool or whatever would be so that’s not it.
Is there a simple way to make a sprite be in the middle of the canvas?