Sound blocks - the wrong sound file is being played

I am trying to create a basic drum machine style app.

Here are the blocks

Here is the layout

If I click ‘rim’ > ‘kick’ > ‘rim’ it will play ‘rim’ > ‘kick’ > ‘kick’
If I click ‘kick’ > ‘rim’ > ‘kick’ it will play ‘kick’ > ‘rim’ > ‘rim’

I am waiting over 2 seconds before pressing the next button just to make sure the file has finished playing.

What is the purpose of the wait blocks? What happens if you remove those?

Can you share a link to the project?

The wait blocks are just a left over from trying to troubleshoot. I had any potential error appear after 2 seconds so I knew when the file would have finished playing.

https://x.thunkable.com/copy/b3c882fb258021a67dbdec49613f253a

Seems like a pretty clear bug to me. Your blocks are really simply and there’s nothing else I can see that might contribute to an issue such as a special character in the filenames.

It’s highjacking the sound file after the second click:

  • If I click ‘rim’ > ‘kick’ then every click of either button after that will be ‘kick’
  • If I click ‘kick’ > ‘rim’ then every click of either button after that will be ‘rim’
1 Like

Hello!

I have the same bug.
It started only in December (or maybe November, not earlier).
Project (it has worked for 2 years without any bugs):
https://x.thunkable.com/copy/708fc70af7978371a26cabd8e2893039

1 Like

This issue still exists. Please, fix it!