in my code i use a textinput to fill a list (of 8 elements) then i use “shuffle” on the list and i split it in two separate lists of 4 elements each.
if i use a listviewer on my shuffled list it display correcly all 8 elements but in my other 2 lists it seems like I lost the first number so the second element is shown as first and the 8th is missing
(mescolato is my shuffled list, and i’ve used List_Viewer5 only to know if mescolato was correctly shuffled)
Pull stuff away from the immediate trigger on screen open. Let the screen open and settle. If you have a bunch of background stuff going on, it can slow the screen opening down and cause issues to skip, stall, or hit null>void.
yes, no changes, even with the button,
in my opinion it’s a index issue, cause i’ve done another test:
i’ve removed the function and added a label where i will put the value of the #0 element in list.
When the error occour the label change from “undefined” to “first element of list”, so it seems that sometimes lists starts at 0