I am trying to figure our how to utilize the gyroscope feature but I am not sure if I am doing something wrong or if it is my phone that is not working. I have added a gyroscope to my scene and have tried a variety of things to try and get some result. Right now I just have the “when gyroscope1 changes” block attached to a label just to have it print something when there is some movement but even that does not work. Can anyone please provide some advice?
Is this while live testing or installing your app?
Are you on Android or iOS?
Are the Gyroscope docs helpful in any way at all?
Thanks.
I am live testing using an iPhone 5s. The docs are not really helpful as they indicate what some of the commands mean, but there are no examples to follow.
Got it - how about the simple examples here, do these work on your device:
This is not what I am seeing. When he adds the gyroscope block there are four elements attached to it (x rotation rate, y rotation rate, z rotation rate, and error). I do not get those when I add in the block. I think the video is showing classic.
Ah, I think the component has been updated since I made the video!
Can you share a screen shot of the blocks you are using please?
This is all that I have right now. Just trying to get it to recognize a change of some sort.
Sorry for the delay getting back to you @brad.strassburger - turns out these new blocks are documented in the release notes here:
I’ll try to get the docs updated by the end of the day (it might be in the system as a draft already?)
Sorry for the delay, kind of got side tracked. I copied to code exactly as it is on the document and it still does not work. So at this point I have to assume that it is my phone. I will try with an android phone later to see if I can get a different result.
Thanks @brad.strassburger, keep us posted!
I tested on a second iPhone and it did not work. I tested on an Android phone and it seemed to work fine. So I am wondering if this is a feature that they have not actually worked out the cross platform issue?