A canvas has suddenly stopped loading on one of my screens.
This only happens when installing the apk file. If I use the live test, preview or web app then the canvas loads correctly.
I added a 2nd test canvas to the screen and that loads without a problem.
Is there a limit to what you can have on a canvas ?
I have sprites with a lot of alternative images and it is a screen with around 4000 blocks.
If this problem was happening in all scenarios then I would assume it was something I had done, but the fact the problem only occurs when installing the .apk would point towards a bug or some limitation in the canvas.
Does anyone have any ideas what could be causing this ?