I have a game platform using Firebase. A user creates a game and there is a bucket with several sub nodes for that users game. Other players need to be able to have updates when the sub nodes for that specific bucket change. They are dynamically created at game creation. In MIT app inventor I could set the bucket and get the sub nodes with when data changed. It doesn’t seem to be the case in Thunkable X. Do I need to use a timer and a function that fires twice a second to update all users to the cloud pathes for each variable or is there a more direct solution in place now for on data changed with listeners when it fires? I couldn’t seem to find it back in January. Looking to return to my app.
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