So, Local Vars. Not really used a ton while making anything other than a game.
Then again, if you wish to create a game, local vars can be really helpful.
“How can local vars be helpful in any way?”
It’s really simple. When a sprite is created it can be created with a number to identify itself from the other clones. For example, if you want an enemy to have its own X and Y saved as a var, then local vars can come in handy if you have multiple enemies from the same sprite type.
Not having local vars makes evolution games impossible. It can make many things much more difficult as well.
If Thunkable really wants to become something that makes all apps possible, then you need all the tools.
You can’t build a table with a hammer and some planks. You need nails too. And a saw.
Thunkable can be great, but it has less tools than Scratch or other block code sites.