# \#sprite

**URL:** https://community.thunkable.com/tag/sprite/501.md

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## [Error hiding or removing sprites upon event](https://community.thunkable.com/t/error-hiding-or-removing-sprites-upon-event/2492678)

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**Author:** [@metroschoolkhiep82x](https://community.thunkable.com/u/metroschoolkhiep82x)\
**Replies:** 1\
**Last updated:** [July 4, 2023, 11:09am UTC](https://community.thunkable.com/t/error-hiding-or-removing-sprites-upon-event/2492678 "2023-07-04T11:09:12Z")

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I have been searching but no solution for this and it seems to have a bug. I two sprite characters, a dog and a bone. when the dog and the bone collide, a sound should play and the bone should get hidden or removed. But …

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## [Ein Objekt (sprite) in canvas mit dem Finger bewegen](https://community.thunkable.com/t/ein-objekt-sprite-in-canvas-mit-dem-finger-bewegen/1860497)

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**Author:** [@haiflosse15](https://community.thunkable.com/u/haiflosse15)\
**Replies:** 3\
**Last updated:** [May 3, 2022, 10:11pm UTC](https://community.thunkable.com/t/ein-objekt-sprite-in-canvas-mit-dem-finger-bewegen/1860497 "2022-05-03T22:11:19Z")

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Hallo! Ich habe ein Canvas mit einem sprite und möchte dieses mit dem Finger in eine Richtung bewegen um ein anderes Objekt abzuschießen. Daher wollte ich fragen, wie ich dies durchführen könnte. Vielen Dank für jede …

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## [Revolving sprite like around a planet](https://community.thunkable.com/t/revolving-sprite-like-around-a-planet/1644414)

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**Author:** [@1negroup2](https://community.thunkable.com/u/1negroup2)\
**Replies:** 3\
**Last updated:** [December 3, 2021, 3:18am UTC](https://community.thunkable.com/t/revolving-sprite-like-around-a-planet/1644414 "2021-12-03T03:18:25Z")

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I am trying to make a sprite revolve around another sprite and was using the angular velocity but its just spinning the sprite around in the same place.

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## [Laser / Bullet doesnt move towards pointer](https://community.thunkable.com/t/laser-bullet-doesnt-move-towards-pointer/1604549)

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**Author:** [@1negroup2](https://community.thunkable.com/u/1negroup2)\
**Replies:** 1\
**Last updated:** [November 9, 2021, 3:42am UTC](https://community.thunkable.com/t/laser-bullet-doesnt-move-towards-pointer/1604549 "2021-11-09T03:42:28Z")

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This is weird so I will try to explain as best as possible. I have got a ship in the middle of the canvas, I want the ship to point towards the pointer, Its 90 degrees off. i Changed the Orientation in gimp and in thu…

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## [Restart a #Screen, #canvas or #stage](https://community.thunkable.com/t/restart-a-screen-canvas-or-stage/1491186)

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**Author:** [@1negroup](https://community.thunkable.com/u/1negroup)\
**Replies:** 0\
**Last updated:** [September 7, 2021, 12:07am UTC](https://community.thunkable.com/t/restart-a-screen-canvas-or-stage/1491186 "2021-09-07T00:07:31Z")

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I need to know the best way to get a stage, screen, or canvas to restart after a sprite collides with wall or another sprite. i am just curious about the best block to use.

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## [Navigating to stage2 if sprites are visible = false](https://community.thunkable.com/t/navigating-to-stage2-if-sprites-are-visible-false/1458964)

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**Author:** [@1negroup](https://community.thunkable.com/u/1negroup)\
**Replies:** 5\
**Last updated:** [August 20, 2021, 10:15am UTC](https://community.thunkable.com/t/navigating-to-stage2-if-sprites-are-visible-false/1458964 "2021-08-20T10:15:09Z")

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I am trying to Navigate to #stage 2 after checking if sprites are visible or not, but for whatever reason any time i add these set of blocks, I get a pop-up that says thunkable is auto saving your work, and I can wait …

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## [\[Solved\] How do I Send a Sprite Backwards? (Behind another sprite)](https://community.thunkable.com/t/solved-how-do-i-send-a-sprite-backwards-behind-another-sprite/1409413)

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**Author:** [@jonathonschnoor6x4b5](https://community.thunkable.com/u/jonathonschnoor6x4b5)\
**Replies:** 2\
**Last updated:** [July 23, 2021, 2:56pm UTC](https://community.thunkable.com/t/solved-how-do-i-send-a-sprite-backwards-behind-another-sprite/1409413 "2021-07-23T14:56:03Z")

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Hey, so i’ve been working on a game for a while now. I wanted to add an island for the enemies to be on (both are sprites). I added the enemies first, though, so the island appears to be above them in layers. I couldn’…

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## [An Issue with Sprite Bouncing](https://community.thunkable.com/t/an-issue-with-sprite-bouncing/1276946)

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**Author:** [@human](https://community.thunkable.com/u/human)\
**Replies:** 1\
**Last updated:** [May 11, 2021, 6:22pm UTC](https://community.thunkable.com/t/an-issue-with-sprite-bouncing/1276946 "2021-05-11T18:22:46Z")

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Using blocks or designer view, how do you prevent a sprite from bouncing around the canvas?

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## [Sprite poltergeist](https://community.thunkable.com/t/sprite-poltergeist/1070288)

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**Author:** [@tatiang](https://community.thunkable.com/u/tatiang)\
**Replies:** 1\
**Last updated:** [January 27, 2021, 6:10am UTC](https://community.thunkable.com/t/sprite-poltergeist/1070288 "2021-01-27T06:10:33Z")

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So… when I add a canvas component to a project and then preview it, the default sprite resizes itself and moves a couple times even though it doesn’t have any resize or motion blocks (or any blocks at all). That seems w…
