# Wordgame with a "stepback and remove"

**URL:** <https://community.thunkable.com/t/wordgame-with-a-stepback-and-remove/3244570>\
**Category:** Issues / Bugs\
**Created:** [October 3, 2024, 5:29am UTC](https://community.thunkable.com/t/wordgame-with-a-stepback-and-remove/3244570 "2024-10-03T05:29:25Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![stefansladdeneng1](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/stefansladdeneng1/32/170123_2.png) [@stefansladdeneng1](https://community.thunkable.com/u/stefansladdeneng1)\
**Post date:** [October 3, 2024, 5:29am UTC](https://community.thunkable.com/t/wordgame-with-a-stepback-and-remove/3244570/1 "2024-10-03T05:29:25Z")

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Hi all - i want to be able to set an operation in relation to clicking on this button on a keyboard.

How can i create block stating  
“if this button is pressed, then do…” ?

![image](https://us1.discourse-cdn.com/flex015/uploads/thunkable/original/3X/b/f/bfc9aeaa0c811ada7493ff055069fcac0072ec33.png)

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**Author:** ![joemoukarzel88skm4pi](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/joemoukarzel88skm4pi/32/185210_2.png) [@joemoukarzel88skm4pi](https://community.thunkable.com/u/joemoukarzel88skm4pi)\
**Post date:** [October 3, 2024, 11:36am UTC](https://community.thunkable.com/t/wordgame-with-a-stepback-and-remove/3244570/2 "2024-10-03T11:36:33Z")

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I was also looking for such a feature but since Thunkable is designed for mobile apps it doesn’t have the ability to program based on keyboard input.

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**Author:** ![sketch](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/sketch/32/109058_2.png) [@sketch](https://community.thunkable.com/u/sketch)\
**Post date:** [October 3, 2024, 4:00pm UTC](https://community.thunkable.com/t/wordgame-with-a-stepback-and-remove/3244570/3 "2024-10-03T16:00:03Z")

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Hello @stefansladdeneng1 and @joemoukarzel88skm4pi are you talking about a virtual keyboard or a physical one?

For the first you can use a simple comparison to detect a “backspace” press, compare the length of the inputs text and see if it’s smaller than the previous length, for the later I can share my keyboard module with you, wich captures key pressed events for computers and laptops.

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**Author:** ![joemoukarzel88skm4pi](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/joemoukarzel88skm4pi/32/185210_2.png) [@joemoukarzel88skm4pi](https://community.thunkable.com/u/joemoukarzel88skm4pi)\
**Post date:** [October 3, 2024, 4:03pm UTC](https://community.thunkable.com/t/wordgame-with-a-stepback-and-remove/3244570/4 "2024-10-03T16:03:45Z")

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I’ve scoured the whole forum for physical keyboard input, the admins said it wasn’t possible. If you could send me your keyboard module that would be amazing!

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**Author:** ![sketch](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/sketch/32/109058_2.png) [@sketch](https://community.thunkable.com/u/sketch)\
**Post date:** [October 3, 2024, 7:40pm UTC](https://community.thunkable.com/t/wordgame-with-a-stepback-and-remove/3244570/5 "2024-10-03T19:40:18Z")

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Hello @joemoukarzel88skm4pi  
Sure here it is: [Module docs and download](https://x.thunkable.com/web-build/index.html?projectId=66ed2d6a8c4ed4d180e381a0&noframe=1&responsive=1&screenId=undefined)

Please note the following:

1. Module and docs are in its testing phase so it may be busy
2. As if writing this, I realized I forgot to implement the documentation of how to use it😅

Usage:

Due to the way JavaScript web bridges work the user has to have focused on the module, this is done by simply clicking on it, I recommend having the module on-top of any non intractable components, after the user interacts with a ui elements above the module the user has to focus on the module again.

As of now there is no workaround for this sadly.

PS: if you have any bugs or feedback you can join my [Discord](https://discord.gg/2tJvuH73Kq) server to do so, it’s easier for me to keep track of them there.  
However if you prefer the community it’s okay as well.

EDIT: i just released a update wich solves the focus issue, please clear your cache and update.
