# 🎮 WDC #17 Tic Tac Toe: The Next Generation

**URL:** <https://community.thunkable.com/t/wdc-17-tic-tac-toe-the-next-generation/1326767>\
**Category:** Teachers' Lounge\
**Tags:** wdc\
**Created:** [June 5, 2021, 9:50am UTC](https://community.thunkable.com/t/wdc-17-tic-tac-toe-the-next-generation/1326767 "2021-06-05T09:50:29Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![tatiang](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/tatiang/32/55482_2.png) [@tatiang](https://community.thunkable.com/u/tatiang)\
**Post date:** [June 5, 2021, 10:51pm UTC](https://community.thunkable.com/t/wdc-17-tic-tac-toe-the-next-generation/1326767/11 "2021-06-05T22:51:21Z")

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> [@domhnallohanlon](#):
>
> I think the sprites use the mid point rather than the top left corner, right?

I guess I’d ask you that! 😆

The documentation I’ve read says that it’s the top-left corner. @jane said she would put in a request to change it to the center of the sprite.

But my findings [here](https://community.thunkable.com/t/sprite-positioning-when-canvas-loads/1327554/2) are really strange. Regardless of whether the x,y position is top-left or center, I’m seeing inconsistencies that prevent me from using the Canvas.

> [@domhnallohanlon](#):
>
> I think I’d use (lots of) buttons for this, simply because the last Tic Tac Toe game I built used 9 buttons.

That’s the way I’m heading, too… I just think a drag-and-drop game using the Canvas would be so much more satisfying.

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