# User resize the image

**URL:** <https://community.thunkable.com/t/user-resize-the-image/1058158>\
**Category:** Questions about Thunkable X\
**Created:** [January 19, 2021, 7:33pm UTC](https://community.thunkable.com/t/user-resize-the-image/1058158 "2021-01-19T19:33:40Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![tatiang](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/tatiang/32/55482_2.png) [@tatiang](https://community.thunkable.com/u/tatiang)\
**Post date:** [January 19, 2021, 11:09pm UTC](https://community.thunkable.com/t/user-resize-the-image/1058158/2 "2021-01-19T23:09:24Z")

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Good question. This quick demo makes for a disappointing user experience but it’s possible to do what you’re asking. **Edit** I was able to make it look a bit better by adjusting the slider values and height/width multiplier. I’m using an image that’s not perfectly square so it’s going to be a little distorted but that could easily be fixed with a little math.

The demo was made with the new drag-and-drop interface. I tried to do this in the legacy version of Thunkable using the Image component’s height and width properties but changing those values doesn’t seem to affect the displayed image size.

I actually don’t know how to change the image of the sprite during runtime. And based on the forum posts I just read, it’s not possible. I submitted a feature request at [Change sprite's image using blocks · Issue #807 · thunkable/thunkable-issues · GitHub](https://github.com/thunkable/thunkable-issues/issues/807).

[https://x.thunkable.com/copy/2efa1cd1ab814e17b2e017b41fd00c52](https://x.thunkable.com/copy/2efa1cd1ab814e17b2e017b41fd00c52)

![Hnet.com-image](https://us1.discourse-cdn.com/flex015/uploads/thunkable/original/3X/b/5/b52da140d8b52eb1533ccd1b82a17991d2c33799.gif)

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