# Uploading an image of a canvas to cloudinary

**URL:** <https://community.thunkable.com/t/uploading-an-image-of-a-canvas-to-cloudinary/989016>\
**Category:** Questions about Thunkable X\
**Created:** [November 21, 2020, 7:22am UTC](https://community.thunkable.com/t/uploading-an-image-of-a-canvas-to-cloudinary/989016 "2020-11-21T07:22:59Z")\
**Posts on this page:** 1\
**Showing post:** 95

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**Author:** ![manyone](https://avatars.discourse-cdn.com/v4/letter/m/ee59a6/32.png) [@manyone](https://community.thunkable.com/u/manyone)\
**Post date:** [June 28, 2021, 6:50am UTC](https://community.thunkable.com/t/uploading-an-image-of-a-canvas-to-cloudinary/989016/95 "2021-06-28T06:50:02Z")

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@actech has done it before:

> [@Use base64 encoded images](https://community.thunkable.com/t/use-base64-encoded-images/35254/6):
>
> You can ask, why should I encode images in base64 format, if I can add many files to the project at once? Because in some cases it’s more convenient to work with base64 - you can quickly update a huge amount of images in the project and get additional information about them (width, height, color depth, type, etc., that you want to add using the script). Below is a php script that displays in the browser window text in base64 format for all graphics files in the specified (“sourceimages”) direc…

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_[View the full topic](https://community.thunkable.com/t/uploading-an-image-of-a-canvas-to-cloudinary/989016)._
