# Updates to the Weekend Design Challenge

**URL:** <https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178>\
**Category:** Teachers' Lounge\
**Tags:** wdc\
**Created:** [April 29, 2021, 3:00pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178 "2021-04-29T15:00:42Z")\
**Posts on this page:** 12\
**Page:** 2

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**Author:** ![eko.devs.apploroceo](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/eko.devs.apploroceo/32/93147_2.png) [@eko.devs.apploroceo](https://community.thunkable.com/u/eko.devs.apploroceo)\
**Post date:** [May 6, 2021, 6:57am UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/22 "2021-05-06T06:57:35Z")

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i actualy mostly love ai things too… i mean i have many i apps on thunkable built by me so i thought i might be pretty extert t that point

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**Author:** ![human](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/human/32/101416_2.png) [@human](https://community.thunkable.com/u/human)\
**Post date:** [May 6, 2021, 1:41pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/24 "2021-05-06T13:41:08Z")

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It didn’t work for me…

Can I see the app in Thunkable please?

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**Author:** ![catsarisky](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/catsarisky/32/100661_2.png) [@catsarisky](https://community.thunkable.com/u/catsarisky)\
**Post date:** [May 6, 2021, 2:10pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/25 "2021-05-06T14:10:56Z")

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Hey @tatiang - check out this remix of your project with the issues - there’s some weirdness with the canvas doing a resize/jigger/something right at the start, but I think the sprites are behaving correctly in this example? Certainly no sprites shooting around! 🙂  
(Tested on web and iPhone Thunkable Live.)

[https://x.thunkable.com/copy/c230e3871fdbee1092dab0b298fa8915](https://x.thunkable.com/copy/c230e3871fdbee1092dab0b298fa8915)

If you start the red beaver at 0,0, that seems to produce the unexpected movement. Start him at 25,25 (which puts him fully on screen) and it all seems OK?

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**Author:** ![tatiang](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/tatiang/32/55482_2.png) [@tatiang](https://community.thunkable.com/u/tatiang)\
**Post date:** [May 6, 2021, 3:59pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/26 "2021-05-06T15:59:49Z")

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I haven’t been sharing many of my projects but I’m assuming it didn’t work because of the location sensor not working in a browser.

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**Author:** ![tatiang](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/tatiang/32/55482_2.png) [@tatiang](https://community.thunkable.com/u/tatiang)\
**Post date:** [May 6, 2021, 4:02pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/27 "2021-05-06T16:02:34Z")

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Interesting that there’s some threshold at/around x=25 where it doesn’t “shoot” the sprite to the right.

@jane

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**Author:** ![domhnallohanlon](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/domhnallohanlon/32/29554_2.png) [@domhnallohanlon](https://community.thunkable.com/u/domhnallohanlon)\
**Post date:** [May 6, 2021, 10:36pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/28 "2021-05-06T22:36:54Z")

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Hey @tatiang,

This is because the location of the sprite is measured from the center (so I’d guess your sprite is 48x48 or 50x50??)

We were able to identify this behaviour thanks to your earlier post on Github and will hopefully have a fix out in the not-too-distant future

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**Author:** ![tatiang](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/tatiang/32/55482_2.png) [@tatiang](https://community.thunkable.com/u/tatiang)\
**Post date:** [May 13, 2021, 7:47pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/29 "2021-05-13T19:47:49Z")

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I’ve got an idea for the next Weekend Game Jam.

Bear with me because it’s probably an idea that appeals mostly to people my age (old people!).

When I was a kid, I loved playing handheld digital games. Now, some of you think I mean Nintendo DS or something like that. But no, did I mention I’m old?

I grew up playing games like this:

[![](https://img.youtube.com/vi/8EBUh2HAYWw/maxresdefault.jpg "LCD Games: Donkey Kong Jr Nintendo Game & Watch") ](https://www.youtube.com/watch?v=8EBUh2HAYWw)

And this:

[![](https://img.youtube.com/vi/raJv6N0kSv4/maxresdefault.jpg "Game & Watch: Fire - GAMEPLAY") ](https://www.youtube.com/watch?v=raJv6N0kSv4)

They were pretty simple both in terms of graphics and controls. They almost always had a d-pad for movement and a single button for jump/action.

And as you’ll notice in the videos, all of the sprites’ actions happen in separate “frames” so everything runs on a time cycle.

That simplicity makes coding such an app manageable. Coming up with a fun theme and satisfying movements/actions is the real challenge.

[Mattel football](https://www.youtube.com/watch?v=BB5PZgYLqJY) was another favorite of mine but I’ve already designed that using a different coding tool in the past so I’d probably choose something else this time around.

Anyway, I have no idea if this would appeal to enough of you fellow Thunkers but I thought I’d at least suggest it!

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**Author:** ![muneer](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/muneer/32/75210_2.png) [@muneer](https://community.thunkable.com/u/muneer)\
**Post date:** [May 13, 2021, 9:42pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/30 "2021-05-13T21:42:30Z")

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@tatiang I like the idea as it brings back happy memories just by reading it.

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**Author:** ![ioannis](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/ioannis/32/146956_2.png) [@ioannis](https://community.thunkable.com/u/ioannis)\
**Post date:** [November 8, 2024, 1:22pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/31 "2024-11-08T13:22:52Z")

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Closed on November 8, 2024, 1:22pm UTC



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**Author:** ![matt\_conroy](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/matt_conroy/32/150843_2.png) [@matt\_conroy](https://community.thunkable.com/u/matt_conroy)\
**Post date:** [December 19, 2024, 4:13pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/32 "2024-12-19T16:13:44Z")

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Archived on December 19, 2024, 4:13pm UTC



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**Author:** ![matt\_conroy](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/matt_conroy/32/150843_2.png) [@matt\_conroy](https://community.thunkable.com/u/matt_conroy)\
**Post date:** [December 19, 2024, 4:30pm UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/33 "2024-12-19T16:30:04Z")

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Unlisted on December 19, 2024, 4:30pm UTC



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**Author:** ![ioannis](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/ioannis/32/146956_2.png) [@ioannis](https://community.thunkable.com/u/ioannis)\
**Post date:** [November 2, 2026, 1:18am UTC](https://community.thunkable.com/t/updates-to-the-weekend-design-challenge/1253178/34 "2026-11-02T01:18:08Z")

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Listed on November 2, 2026, 1:18am UTC



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