# Sprite collision with transparent sprite visible edge

**URL:** <https://community.thunkable.com/t/sprite-collision-with-transparent-sprite-visible-edge/1008335>\
**Category:** Questions about Thunkable X\
**Created:** [November 30, 2020, 9:40am UTC](https://community.thunkable.com/t/sprite-collision-with-transparent-sprite-visible-edge/1008335 "2020-11-30T09:40:47Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![paulbthatsme](https://avatars.discourse-cdn.com/v4/letter/p/f14d63/32.png) [@paulbthatsme](https://community.thunkable.com/u/paulbthatsme)\
**Post date:** [November 30, 2020, 9:40am UTC](https://community.thunkable.com/t/sprite-collision-with-transparent-sprite-visible-edge/1008335/1 "2020-11-30T09:40:47Z")

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If I have a sprite that has a transparent background, is it possible to detect a collision when something hits the visible part of the sprite or is it only possible to detect a collision with the square edge of the sprite, even if that part is transparent ?

Hope that makes sense

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**Author:** ![Deluxe](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/deluxe/32/30016_2.png) [@Deluxe](https://community.thunkable.com/u/Deluxe)\
**Post date:** [November 30, 2020, 8:48pm UTC](https://community.thunkable.com/t/sprite-collision-with-transparent-sprite-visible-edge/1008335/2 "2020-11-30T20:48:31Z")

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This has been answered before by @actech I believe. The short answer is no.

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**Author:** ![Deluxe](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/deluxe/32/30016_2.png) [@Deluxe](https://community.thunkable.com/u/Deluxe)\
**Post date:** [November 30, 2020, 9:17pm UTC](https://community.thunkable.com/t/sprite-collision-with-transparent-sprite-visible-edge/1008335/3 "2020-11-30T21:17:28Z")

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…however, you may be able to try to limit the sprite’s transparent part at much as possible and then use the “Sensing \> Distance between Sprite 1 and Sprite 2” block to allow Sprite 2 to “enter” the premisses of Sprite 1 using a negative value for the distance. Not sure if it will work and if that will require you to use it in combination with the “When Sprite 1 collides with Sprite 2” block; I am just throwing some ideas for you to test.

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**Author:** ![paulbthatsme](https://avatars.discourse-cdn.com/v4/letter/p/f14d63/32.png) [@paulbthatsme](https://community.thunkable.com/u/paulbthatsme)\
**Post date:** [December 1, 2020, 2:29pm UTC](https://community.thunkable.com/t/sprite-collision-with-transparent-sprite-visible-edge/1008335/4 "2020-12-01T14:29:37Z")

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I thought that no would be the answer.

The other suggestion sounds complicated but I may have a play around with it at some point, but for now I will just try and make my sprites without any sticky out bits!

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**Author:** ![ioannis](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/ioannis/32/146956_2.png) [@ioannis](https://community.thunkable.com/u/ioannis)\
**Post date:** [November 8, 2024, 12:20pm UTC](https://community.thunkable.com/t/sprite-collision-with-transparent-sprite-visible-edge/1008335/5 "2024-11-08T12:20:03Z")

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