# Screenshot code within an app

**URL:** <https://community.thunkable.com/t/screenshot-code-within-an-app/1666396>\
**Category:** Questions about Thunkable X\
**Created:** [January 5, 2022, 5:59pm UTC](https://community.thunkable.com/t/screenshot-code-within-an-app/1666396 "2022-01-05T17:59:51Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![tatiang](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/tatiang/32/55482_2.png) [@tatiang](https://community.thunkable.com/u/tatiang)\
**Post date:** [January 5, 2022, 6:44pm UTC](https://community.thunkable.com/t/screenshot-code-within-an-app/1666396/4 "2022-01-05T18:44:14Z")

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This might be helpful:

> [@Uploading an image of a canvas to cloudinary](https://community.thunkable.com/t/uploading-an-image-of-a-canvas-to-cloudinary/989016/16):
>
> Hi there, I took a look at this post and thought you might find [this project](https://x.thunkable.com/projectPage/60894d71879cff0011b57b02/) interesting. When you click the Button, it: Saves the image of the canvas as a cloud variables Uses this cloud variable as a source for the Image component in the app Displays the base 64 URL for the image on a Label This works for me on Android, iOS and web. If it works in your project, you may find it easier to work with than the Cloudinary API. Make sure to connect your own Firebase DB to your project if you end…

I also know @codeswept was working on a similar issue so they may have a suggestion.

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