You can open your 3D file in Scene3D. Currently supported formats are MD2, OBJ, 3DS, ASC format. Of course, you can also use the Object3DHandler plugin to create a custom 3D object manually based on the vertex list, normal vector list, uv coordinate list, and index table by the CreateObject3D method. This means you can write your own in ai. The model parser parses the model file in an ASCII-based text format. Of course, you can also use Maya, Blender, 3ds max to convert other formats into a supported format of Scene3D Loader and import them.
PS: 3DS, the OBJ file is loaded with an Object3D list, and MD2, ASC can be directly loaded into Object3D. If you need to merge all the Object3Ds in a list into a whole, you need to use the MergeAll method in Object3DHandler.
Of course, with Loader, you can also develop a more beautiful AR app with the AR plugin.
The fps effect in the video is an OBJ car model opened with the Loader plugin and an MD2 keyframe model. The Camera plugin is also used to control camera motion and change the angle of view. In addition, the Cube with UV coordinates created by the ExtendPrimitives plugin.
Now Loader plugin is for a fee, it is 10 USD.
If you are interested in Loader, you can contact me: