# Long touch down block

**URL:** <https://community.thunkable.com/t/long-touch-down-block/484268>\
**Category:** Questions about Thunkable X\
**Tags:** tcanvas\
**Created:** [February 25, 2020, 5:37pm UTC](https://community.thunkable.com/t/long-touch-down-block/484268 "2020-02-25T17:37:59Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![sysads](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/sysads/32/44975_2.png) [@sysads](https://community.thunkable.com/u/sysads)\
**Post date:** [February 25, 2020, 5:37pm UTC](https://community.thunkable.com/t/long-touch-down-block/484268/1 "2020-02-25T17:37:59Z")

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I was wondering how I can achieve touching down on the canvas so the object is spawned constantly until I release my finger.

At the moment, the block “when pointer is down on canvas” is same as just clicking on a button.

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**Author:** ![domhnallohanlon](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/domhnallohanlon/32/29554_2.png) [@domhnallohanlon](https://community.thunkable.com/u/domhnallohanlon)\
**Post date:** [February 27, 2020, 5:09pm UTC](https://community.thunkable.com/t/long-touch-down-block/484268/2 "2020-02-27T17:09:37Z")

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Hey @sysads - did you ever get this to work?

You _should_ be able to use a `while` block to do something like this, but I’d strongly recommend that you use it in conjunction with the `wait` block so that you don’t spawn too many sprites.

Thanks,  
Domhnall

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**Author:** ![ioannis](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/ioannis/32/146956_2.png) [@ioannis](https://community.thunkable.com/u/ioannis)\
**Post date:** [November 8, 2024, 11:40am UTC](https://community.thunkable.com/t/long-touch-down-block/484268/3 "2024-11-08T11:40:48Z")

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