# How to set canvas/stage background picture with camera picture?

**URL:** <https://community.thunkable.com/t/how-to-set-canvas-stage-background-picture-with-camera-picture/1407701>\
**Category:** Questions about Thunkable X\
**Tags:** beginner\
**Created:** [July 22, 2021, 2:59am UTC](https://community.thunkable.com/t/how-to-set-canvas-stage-background-picture-with-camera-picture/1407701 "2021-07-22T02:59:16Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![bnice](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/bnice/32/110648_2.png) [@bnice](https://community.thunkable.com/u/bnice)\
**Post date:** [July 22, 2021, 5:50am UTC](https://community.thunkable.com/t/how-to-set-canvas-stage-background-picture-with-camera-picture/1407701/2 "2021-07-22T05:50:39Z")

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Based on my understanding, this is not possible. I believe all of the pictures that you want to use have to be loaded ahead of time. Here is an issue similar to it regarding sprites. Something you might be able to try is adding a picture, and then try overlapping the canvas over the picture? Haven’t tried it, but might be worth a shot. [Is it possible to assign sprite image using blocks at runtime?](https://community.thunkable.com/t/is-it-possible-to-assign-sprite-image-using-blocks-at-runtime/1402298)

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