# How create debugging code?

**URL:** <https://community.thunkable.com/t/how-create-debugging-code/1715796>\
**Category:** Questions about Thunkable X\
**Tags:** sound\
**Created:** [February 4, 2022, 2:22pm UTC](https://community.thunkable.com/t/how-create-debugging-code/1715796 "2022-02-04T14:22:10Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![tatiang](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/tatiang/32/55482_2.png) [@tatiang](https://community.thunkable.com/u/tatiang)\
**Post date:** [February 4, 2022, 3:36pm UTC](https://community.thunkable.com/t/how-create-debugging-code/1715796/2 "2022-02-04T15:36:45Z")

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The link you shared doesn’t work.

But here’s a method I use for debugging:

> [@Debugging in Thunkable X (Video)](https://community.thunkable.com/t/debugging-in-thunkable-x-video/849471):
>
> I thought I’d share a process I use for debugging my projects. It involves creating a function that can be used over and over throughout the code blocks in order to help determine where things are going wrong, whether or not certain blocks are ever triggering, and what the values of several variables are. Here’s a screenshot of what I’ve set up: The real power comes from being able to quickly change the delay (and even set it to 0 seconds) or just remo…

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