# Canvas and Stage Settings

**URL:** https://community.thunkable.com/t/canvas-and-stage-settings/737673
**Category:** Questions about Thunkable X
**Created:** [August 13, 2020, 5:08am UTC](https://community.thunkable.com/t/canvas-and-stage-settings/737673 "2020-08-13T05:08:10Z")
**Posts on this page:** 1
**Showing post:** 8

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### Author: ![seth](https://avatars.discourse-cdn.com/v4/letter/s/f14d63/32.png) [@seth](https://community.thunkable.com/u/seth)
#### Post date: [August 16, 2020, 11:42am UTC](https://community.thunkable.com/t/canvas-and-stage-settings/737673/8 "2020-08-16T11:42:46Z")

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If you use a loop forever, it will follow the pointer.

You want it to go after the user lifts their finger, right?

Going back to what actech said, you can then compare the X&Y of the last pointer position and if it has been that for x time then you can delete it.

 ![Screenshot 2020-08-16 at 12.50.31](https://us1.discourse-cdn.com/flex015/uploads/thunkable/original/3X/f/5/f511264f7334fa2625da80ae5fa85dd5a918f173.png)

It may be incorrect to put the X to X check there, I’m still testing really. But do you see the direction of my thinking?

 ![Screenshot 2020-08-16 at 13.03.44](https://us1.discourse-cdn.com/flex015/uploads/thunkable/original/3X/7/7/77ac94d6c461f62e50add7596808705f5187232b.png)

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