# BUG: Changing sprite image number causes Fixed Rotation to become false

**URL:** <https://community.thunkable.com/t/bug-changing-sprite-image-number-causes-fixed-rotation-to-become-false/1286941>\
**Category:** Questions about Thunkable X\
**Created:** [May 16, 2021, 3:54pm UTC](https://community.thunkable.com/t/bug-changing-sprite-image-number-causes-fixed-rotation-to-become-false/1286941 "2021-05-16T15:54:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![catsarisky](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/catsarisky/32/100661_2.png) [@catsarisky](https://community.thunkable.com/u/catsarisky)\
**Post date:** [May 16, 2021, 3:54pm UTC](https://community.thunkable.com/t/bug-changing-sprite-image-number-causes-fixed-rotation-to-become-false/1286941/1 "2021-05-16T15:54:32Z")

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Here’s a small broken example: [Thunkable](https://x.thunkable.com/copy/0489c7f802df30588bfad9cc595673e8)

If I set a sprite’s image number using blocks, Fixed Rotation becomes false. Since there are no blocks for setting Fixed Rotation, this makes using multiple images on a sprite that shouldn’t rotate basically impossible.

The problem occurs in both DnD and snap to position UI.

I opened a bug: [Sprite Fixed Rotation doesn't stay set when changing image number. · Issue #908 · thunkable/thunkable-issues · GitHub](https://github.com/thunkable/thunkable-issues/issues/908)

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**Author:** ![ioannis](https://sea1.discourse-cdn.com/flex015/user_avatar/community.thunkable.com/ioannis/32/146956_2.png) [@ioannis](https://community.thunkable.com/u/ioannis)\
**Post date:** [November 8, 2024, 1:22pm UTC](https://community.thunkable.com/t/bug-changing-sprite-image-number-causes-fixed-rotation-to-become-false/1286941/2 "2024-11-08T13:22:27Z")

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